package gamagora.game.utils
{
	public final class OSPlayerState
	{ 
		public static const IDLE:String	= "idle"; 
		public static const RUN:String	= "run";
		public static const JUMP:String	= "jump"; 
		public static const WALL:String	= "wall"; 
		
		public static const JUMP1_TAKEOFF:String	= "jump1_takeOff";
		public static const JUMP1_UP:String		= "jump1_up";
		public static const JUMP1_TOP:String		= "jump1_top";
		public static const JUMP1_DOWN:String	= "jump1_down";
		public static const JUMP1_LAND:String	= "jump1_land";
		
		public static const JUMP2_TAKEOFF:String	= "jump2_takeOff";
		public static const JUMP2_UP:String		= "jump2_up";
		public static const JUMP2_TOP:String		= "jump2_top";
		public static const JUMP2_DOWN:String	= "jump2_down";
		public static const JUMP2_LAND:String	= "jump2_land";
		
		public static const RUN_TO_IDLE:String	= "run_idle";
		public static const IDLE_TO_RUN:String	= "idle_run";
		
		
	}
}